Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 397 Swim carefully through this school of Jelectros as this level scrolls by itself. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 396 Looks like a Cheep Cheep in blackface to me. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 395 Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 394ħ-4: You can enter either pipe. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 393Īnother 1-up opportunity. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 392Īs before, the invincibility star no longer show if you let the invincibility wear off before getting it. This is another level where you try to keep your invincibility riding throughout the whole level. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 391ħ-3: There is a star at the start of the level. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 390 Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 389 Then come back around and get through the area. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 388 Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 387 Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 386 Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 385 Here is an example of Hammer Mario being immune to fireballs while crouching. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 384 Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 383ħ-2: If you have a Frog Suit left, use it if you want the final White Toad House. The side Piranha Plants come out no matter what. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 382 Go up every which pipe you can as long it takes you upward. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 381 World 7: Pipe Land - Pipe Maze Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 380ħ-1: Into the door you go. 3 / Super Mario Advance 4: Super Mario Bros.You can jump to nearby pages of the game using the links above. The Boom Boom of this fortress grows wings after the first hit, and flies around the room until defeated. These coins are accessible from the top, and can be gathered by hitting the two Hidden Blocks above the door. The ninth and final door leads Mario to a room with fourteen coins encompassed within gray blocks. A third and final Thwomp separates Mario from the next set of three doors. This door leads Mario to a platform of gray blocks, leading him up to another door which leads to Boom Boom. The sixth total door and third of this set of doors leads to a door above the water in the basement of the fortress. There is a ? Block on this platform which holds a 1-Up Mushroom. This door leads Mario to a platform that sits above the water in the fortress's basement. Another Thwomp separates Mario from the next set of three doors and another Boo that is located next to the first door of its respective series and fourth overall. Back in the main area, a Boo resides next to the third Warp Door. These blocks produce a Super Mushroom or Super Leaf, depending on Mario's current status. There are two ? Blocks in the water area: one to the right of the first Warp Pipe and one between the second and third pipes. All of these Warp Pipes lead to the first pipe that Mario encounters, right before the first Thwomp of the level. Three Cheep-Cheeps swim in this water and there are a total of three gray Warp Pipes. These Warp Doors will lead Mario to three doors that drop him off in a body of water, presumably the basement of the fortress. Mario then encounters the level's first Thwomp and three Warp Doors. At the drop-off of these blocks is a gray, unaccessible Warp Pipe. After this Roto-Disc is avoided, Mario encounters a series of gray blocks in the shape of a small staircase. Mario then comes across a stack of gray blocks and another Roto-Disc to the right of these blocks. This level begins with Mario running into a Roto-Disc spinning clockwise over a Dry Bones.
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